The first Ratchet has some pretty big and obvious flaws, so Going Commando gets to make some big and obvious fixes up front. You can strafe! Auto aim is way more generous! The puzzles aren't as slow and annoying! You have way more health! Ammo is cheaper! Within the first ten minutes you can immediately tell this is a huge step up.

There are also a number of other smart design tweaks that aren't just fixes. Weapons gain exp now, which really encourages you to use everything in your arsenal. There are new optional challenges which means if you're stuck you can earn bolts to upgrade your character or get some new weapons.

Okay now the stuff that sucks.

The story is a complete mess. Character arcs aren't set up properly, or go nowhere, or don't exist. There are a number of twists that just don't land. It's hard to even discern what the overall narrative is. It very much feels like the thing has been hastily cobbled together into something resembling a complete story, but it doesn't feel cohesive. This is a shame because the characters and world on the first game were so strong, and it makes the sequel feel a little meandering and aimless.

The environments here are lovely to look at but feel a bit less lived-in. They rattle by so fast and there are very few characters to meet, so you don't get a strong sense of the world.

The game is really, really fun. All the design additions and fixes make this a really fantastic game to play, but it also feels more incoherent in its overall construction. Had a great time with it but like it less than the original.

Reviewed on Mar 05, 2024


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