Does a good job of making the grey knights look and sound like crack units, and the astra militarum look like puny guys shooting puny guy piss bolts at the enemy. But here are my issues:

QoL is piss poor: no turn/animation speedup. No simultaneous movement commands on your turn. Camera pan speed slow and cannot be adjusted. Unskippable and pointless in-mission "cutscenes" while an audio file plays where your camera is locked and there is no gameplay. Why can't I turn or move the camera during a unit move? AoE highlights are unclear. Interactions with cover and terrain destruction (during a move) are unclear. No minimap. Double clicking a unit/location/objective should just jump me immediately to that spot. Why doesn't esc work on all menus, why does it work on some and on others I need to manually click?
Units are slow for maps that are way too big, you always feel like you're at a frustrating range where you're running just to get to the objectives.
Animation and graphics/art style look beyond goofy and unserious. They look like fucking snapchat avatars.
Writing is surface level, interactions with ship characters are meaningless and bland, and also make the commander seem frankly autistic with no ability to infer context or social cues, with no understand of anything that has just been said past the absolute shallowest surface level.
There is only ever one autosave. If you accidentally reload a manual save, a new autosave will immediately start and you will have reverted the entire game back to the time of that save.
Enemy and mission variety is non-existent.

Strategy RPGs are all about precision and the ability to be precise. Weapon and tech upgrades in SRPGs are rewarding and meaningful because the core gameplay and mechanics of each mission teach the player what each enemy and situation needs to "solve" them. Therefore, skills and upgrades become intuitively obvious. In daemonhunters, the interactions between unit types, weapon types, builds, and abilities don't seem deliberate or thought out, and feel very arbitrary.

The only way to play this game is to abuse Justiciar + Interceptor and delete everyone before your squad is bogged down. Ranged weapons are a waste of time. Alternatively, a single callidus assassin from the DLC is worth more than your entire squad.

Devs just don't seem to understand how to make a turn based strategy RPG. They seemed to just make a game that was separately an RPG, turn based, and had characters with skills.

Reviewed on Dec 26, 2023


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