It's funny to say it because this game can be defined as it's primary mechanic works, the Yo-Yo. Because, as the Yo-Yo does, this game works like a pendulum.

So on one end of the swing, you have a amazing set of movement options that when chained together make for one of the best experiences in schomoving arround that there are, seriously when the momentum get's going and you combo some doblue jumps, vaults, dashs and even rolls, it's just amazing. In this end we have also the correct vibes, narrative, visuals and music, the music in this game is so cheerfull, it's great.

However, innevitably the swing will go to the other end, and here we have a lot of problems like non precise platforms, movements that aren't reliable, doing the same action twice doesn't result in the same outcome, the fact that there is a walljump but it is so buggy that you end up just ignoring it, the fact that it expects you know all from the getgo and doesn't teach it's language and so on.

So in a way, it's all momentum based, somedays you'll just blast trough levels like it's the best game out there, others you'll be stuck in the same checkpoint for a long time just because something failed you along the way.

Do i reccomend it? of course i had a blast, BUT only for experienced 3d platformer players that are willing to endure these problems for the moments where the game shines. In the end, could have been a lot better with more time to polish up the game, nonetheless a delightfull experience overral to me.

Reviewed on Mar 13, 2024


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