Morrowind was a technical and artistic achievement. Great world building, complex systems, and interestingly written scenarios make for a fun kind of sandbox. But for the sake of openness, it lacks the objective based gameplay and design generally found in a videogame. Unfortunately, because the world relies so much on tech, it now feels lackluster, with little actual gameplay to carry it. Still fun, but not as impressive as it maybe once was, though you can see the remains of greatness.

Reviewed on Feb 20, 2024


2 Comments


2 months ago

Do you think being more "technical" than "mechanical" is a common thing in classic PC games, and Morrowind is merely a standout example? It seems almost like a defining factor often; just to have the systems, mechanics and dynamics without any expectation of design application or player interaction.

1 month ago

@scamsley Sorry, when I said "tech" I meant technology (specifically, their use of the Gamebryo engine), not the technical aspects of the gameplay.

As to your question, I don't have enough experience with classic PC games to know, but having just finished Death Stranding---a game with a lot of systems and mechanics---I have been thinking about whether being so mechanic heavy is a good thing. I kind of like it? Though, at some point I imagine there's an accessibility problem, and maybe that's why classic PC games have historically had that hurdle.