What a game.

That was a great journey. The longest and hardest game in the series. They tried to jam pack this game with so much content and it somehow worked despite cutting content.

The gun play is very tight, the AI is mostly smart and fun to play against, especially with the multiple factions. The battles become chaotic, but as you have a small amount of health in this game, you always have to be strategic. Literally anything can kill you if you aren't careful.

Despite some moments of shitty cheap kills, the level design is mostly great, I think my favorite level being Outskirts. The flow of these missions are just so good. It really feels like a Journey, I got the same feeling in Halo CE.

The aesthetic of this game is much more darker and gritty than Halo CE, and I love it. It works really well with the more difficult nature of the game. it really feels like you're deep in the shit at times. And just like CE, it's all amplified by a fucking badass soundtrack. I think I prefer CE's soundtrack, but this one is still killer, and goes for a more rock feeling, which again, goes well with the higher difficulty. I will say in terms of aesthetics this is the most aggressively early 2000s Halo, and one of the most aggressively early 2000s games I've ever played, but I love it for that.

The Arbiter also adds an important layer to the story, and the story just becomes much more complex with it. And man, that ending is phenomenal, I understand why the Halo 3 hype was so high.

This is a messy, beautiful masterpiece in the FPS genre, play it.

Reviewed on May 29, 2022


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