Still Alive is the expanded version of the first Portal game that was only released in Xbox 360, besides featuring the main campaign it also offered completely new test chambers exclusive to this version. Then, later on, they got ported to PC thanks to the community.

Being Portal-savvy probably spoiled a bunch of the fun of these, as they felt very easy. But it's not even because the solutions are easy, it's just that a lot of it feels like it's relying too much on what would be the player's movement. Leave a cube here in this button, pass one of those electrical things (???) whilist leaving a portal right besides the cube, get past the gate that the cube opens then grab the cube placing a portal inside of the enclosure. And things like that, (I made it sound pretty basic but there's some actual techniques like building falling speed by placing two portals parallel to each other and then launching yourself straight up) which I guess would be rather difficult for somebody's first time playing the game and in a controller, but when you have someone very used to Source engine movement it becomes kind of a brainless puzzle. I can still appreciate the level of effort and consistency behind those 16 chambers, but they're all pretty damn easy to do.

Also, for some reason they didn't include GLaDOS voice lines at all, not even reused ones, making Still Alive feel pretty silent and lonely all the way through which was an interesting choice for such bland looking chambers, almost looking like mental wards from how much the white tiles are used.

Reviewed on Jul 17, 2023


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