R.I.P too all the people who bought this when the 3DS first came out. Because to be honest, based on the concept, this seems like a super cool game, and a first party launch title for the follow up to the fricken DS!? A game where you have full control over a submarine, and have to battle your way through a literal war zone! But, as it turns out, there is a way to fail that concept. First off all, lack of compelling game modes. All of which feel as if they where built to be tech demos and bundled into the game with no thought. Then comes the campaign, a slow, boring, sometimes frustrating, and short journey; one that really highlights the controls of the game, and their own personal failing. It seems as if the developers could not decide if they wanted to make it complicated to control the sub, or easy to control, and settled for a "SUB"-par mix for both; Which is what ultimately makes the game a shit show to control. Idk at the end of day though, because yes, the game sucks in soo many was. But the concept it pretty cool, and there is a SLIGHT amount of fun to be had. But this was definitely a big contributor to the early failings of the 3DS.

Reviewed on Apr 05, 2024


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