Nexomon is an RPG that was initially locked under heavy paywalls, until its later release on consoles and PC.

With the game being a monster catching game working in a similar fashion to Pokemon, it would easily be the target of critics for a "Walmart version" of the popular franchise, yet Nexomon does have a few pro points up its sleeve.

The first positive point I want to point out is that the plot is quite interesting and the narrative implements a nice sense of humor, with some fourth wall breaks. However, the humor never really feels intrusive to the story and instead adds charm to it.

The second positive aspect are the monster designs as the game has some refreshing monster designs that are quite appealing to collect and train.

Yet, the game unfortunately isn't without its short comings. The first prominent one will be the battle system itself, as this required some serious balancing in the game.

Status effects in the game such as paralysis, poison, among others, were severely overpowered, making it impossible to recover if an enemy were to use it against you, or removing any feeling of challenge if you were to use them against an enemy.

The second aspect is the UI itself. When the game was released for PC and consoles, only the gacha aspect of the game was removed, making all Nexomon available to the player, yet unfortunately the UI itself was not changed. The UI design is still very much adapted for mobile devices which gives the game a "cheap" aspect and may drive away players from trying the game.

The third aspect is the lack of a way to keep track of your in-game objectives, this being more prominent in the post-game content, where you're given a mission but mostly left to your own devices to figure what you're supposed to do on your own.

For being the first game in the series, it was an acceptable game. It was entertaining for what it was despite its issues and it has room for further improvement for later installments.

Reviewed on May 04, 2022


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