Moonlighter is a very simple and barebone game that somewhat reminds me of the more complex Flash games from an era ago.

The game is divided in two different parts and they're both fairly limited.

The dungeons are a roguelite loop where you go inside four dungeons looking for loot and to try to beat the boss on the third floor. All dungeons are pretty similar and there's little evolution except an increase in numbers (compensated by your own increase in stats), the enemies are very samey and all of the loot is either materials or random things to sell. There's a limited potion system but all you do is buy them and you can only heal and use things to help you reach the last floor, which makes the game extremely easy to beat.

There's little incentive to grind a single dungeon once you have what you need to craft your armor and weapon, as there's an exponential increase in the value of items and newer dungeons allow you to make better weapons. The low amount of novelty in dungeons also encourages you to rush them.

The merchant side is pretty boring, once you figure it out and improve your shop to make it a little faster, it can be fun fixing item prices but there's not much else. I found the thieves to be annoying and it wasn't worth messing around with prices for rich clients or whenever there was an item becoming popular.

The game has a NG+ with new things unlocked but honestly, I was pretty bored by the time I beat the game and I don't understand why, in a game with so little content, they'd keep things for NG+ instead of including everything at once.

Sidenote, I got an achievement for beating the game in under 10 hours (9h42) and I have to say I really hate this type of steam achievements (though I'm not achievement hunter). There's also one for beating the game with the base brush.

Reviewed on Jul 24, 2023


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