Battleship Godios is a really interesting concept for a game, a shooter where you have to catch your bullet as it bounces around the level - losing it altogether if it goes off-screen. It feels a bit like breakout crossed with a simple 80s shooter.

Each level is fairly short, and the difficulty ramps up quickly. If you get hit, you lose a life but can rewind time using the crank as far back as you like and resume. You can also just rewind time whenever you want, it seems, and with minimal penalty - so if your bullets fly off screen you can rewind time to before you lost them and try again. When you do well (kill enemies fast, clear levels without dying or maybe(?) without rewinding) you are rewarded with lives. It's quite easy to rack up a considerable count of lives in the early few levels, but it's equally easy to lose them all very quickly - especially if you're careless with the rewinds.

Some of the later encounters are very unforgiving, requiring you to move around in tight spaces as the ship you're attacking randomly changes speed. Memorization is basically required, however the game is also very short so that is not too onerous.

Once you've beaten all the levels, the game just loops only this time the enemies are pretty much completely invisible! At this point the game doesn't even try to hide how memorization heavy it is, you literally are just trying to hit invisible targets from your recall of where they were previously. I didn't find this fun, so once I'd run out of lives in this mode I didn't try again.

Reviewed on Jan 31, 2024


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