You Have 10 Seconds 2 is the sequel to You Have 10 Seconds, and is a major step-up from the first game.

The concept is as the title suggests, you have 10 seconds to beat each level in the game. There are 11 main stages + one extra, each is 10 levels long, which brings a total of 120 levels, a significant boost over the prequel's 41 levels. After beating a few of the first stages, you get power-ups, like a double jump or ability to jump in the water repeatidly, just like in the predecessor, though the magnet power-up does not make an appearance (instead, there's a shrink ray that turns the cube character into a smol boi). The stages themselves also introduce various gimmicks, like conveyor tiles, keys for doors, teleports, sticky tiles and so on, which gives the game much needed variety. The only gimmick that I'm not a huge fan of is invisible blocks, only visible when you're close to them. I think they aren't very fitting for a fast paced game like this, because having to "go slow" to make sure you won't fall into a gap isn't a fun experience, though this gimmick is introduced pretty late in the game, so it doesn't plague the game too much. Thanks to the game's increased length, there are more interesting elements to encounter on this journey.

The improvements aren't solely in the amount of content and variety. The controls and physics are a bit tighter and more polished, which is a good thing for a precision platformer. The game also gets rid of lives, so you can repeat tough obstacles as much as you'd like, instead, the game now keeps track of much time you have spent in a stage. There is one small change from the first game that isn't really an improvement though - the transition animation is a little bit slower, which is strange, again, this is a fast paced game, and it does read inputs during said transition, which would be useful for speedrunning. There are also no in-game or steam achievements, so it doesn't lend itself as well to replayability. That being said, there are a couple of nice extras added as well - you can unlock a room to recolor the cube player character, in case you think the white color is boring, and there's a level editor after you beat the game! Although, it's of questionable usage, as there's no online sharing. I suppose you can exchange the save file with your level in it, but simply exporting the level in some sort of format and being able to load it in the game would've been a marginal improvement. But the heart is in the right place, so... gold star for trying.

I think this is genuinely a great game. Since the levels are bite-sized and engaging, you'll probably want to keep playing and beat the game in one fell swoop. It's a simple premise, but it's executed pretty well. I guess the only real downside is that it's still really short. I beat the first game in just about 12 minutes, while this one took 25 (although according to Steam, I had played one and a half hours of it over 6 years ago, which is likely an indication of my improved gamer skill). Still though, it's enjoyable and free, so you won't lose much by checking it out. Overall, short but sweet.

Reviewed on Apr 28, 2024


Comments