I may be a bit generous with my assesment of this game. Essentially, it's a simple beat-em-up with basic platforming. At least you have various button combinations, so you can mix various moves as you fight, so it's not always mindless, and it does allow for experimentation.

As you progress through the game, you acquire the ability to transform into different alien forms with Omnitrix, which is how you'll be playing through the game for the majority of it, seeing as Ben himself isn't very agile or strong. At least he does have Dark Souls-like dodge roll. All different alien forms have different properties, for example as Fourarms you can climb some vines, though this ability isn't utilized in later stages. As Heatblast, you can suck up fires and reveal bonuses that way, and it's decent at knocking enemies. The one I pretty much mained is Wildvine, which is very good at stunning enemies, and it looks silly. It also has a ranged attack, which was useful against bosses. You can obtain upgrade points to unlock new abilities or strengthen these forms in other ways. You'll obtain them by doing challengesm which are just enemy gauntlets. I did run through a couple, because that last boss was troublesome, and to see what they're about. Well, they're the more of the game's combat, and I didn't find them all that challenging.

There's a little bit of platforming, but as I said, it's pretty basic, sometimes you utilize alien form abilities, but they're pretty short in-between sections before fights. The combat does feel repetitive, but at least knocking enemies made it fairly painless and kind of satisfying. I wasn't too impressed with the game at first, as it reminded me of Big Hero 6: Battle in the Bay, which was THE last DS game, and it wasn't very good (it's by the same developer company). As I progressed, I thought I was enjoying the game a bit more. Part of that is because of the game's soundtrack. It's composed by Bart Roijmans, the same guy who composed music for The Suite Life of Zack & Cody: Circle of Spies, so of course the music was going to be good. That sounds like a joke, but the music in that game is legit pretty good. And this game didn't disappoint in that regard. That was the main reason why I played this game, and not because I just found it and added to the list of potential licensed games to dig through.

I think the bosses are the highlight of the game, requiring strategy and are actually challenging and interesting. Especially the very last one, which obliterated my ass. That's where I get into negatives. Said bosses do occasionally have cheap attack patterns. The game features finite lives. I didn't find that to be an issue, until that very last boss. If you do run out of lives, you have to replay the level through its entirety, which is pretty annoying. Your character doesn't have invulnerability frames, which means you can get dogpiled by the enemies with no chance to survive, something that hasn't been fixed in aformentioned Big Hero 6: Battle in the Bay, which is really lame. Switching alien forms and activating Omnitrix is done via a touch screen, which isn't the most convenient. At least activation could've been done through a Select button, which is otherwise unused.

In the end, while I realize the game isn't stellar, it is WAY more enjoyable than big hero 6 game. The music also definitely helped. The combat is fine, the bosses are interesting, the platforming on the other hand isn't great. The game is just ok, y'know? Not bad.

Reviewed on Jun 06, 2023


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