I have been following solo game dev Bobby Schroeder for several years now through her personal and Sonic-related blogs on Tumblr.com, and I was immensely excited at the prospect of the openly, aggressively queer turn-based RPG that she was developing. Unfortunately, when the game finally came out I did not have a keyboard with arrow keys, and could not play the game. Now, I have finished the game much later than intended and can finally talk about it.

Perhaps no other game is as open about its contents as Super Lesbian Animal RPG< a game declaring itself right on the tin as being a roleplaying game about lesbian furries, and it does not disappoint. Within the narrative are four major lesbian romances, one of which appears to be optional (via Clair’s sidequest near the end of the game). Each one focuses on one of the four main party members, Melody (the foxgirl protagonist and party healer), Allison (the punky DPS bunny), Clair (the chaotic messy wizard cow), and Jodie (the tiger tank). Each character is well-developed, and their romances are as sappy and earnest as one could hope. Each character’s motivations and personalities are fully laid out and eventually pulls a Chrono Trigger by opening up several character-specific side-quests in the endgame. This is among a character development strategy that I love whenever it appears–from Chrono Trigger to Mass Effect 2, giving optional character quests is an excellent way to highlight and develop that party member outside the main cast.

Each NPC stands out in my mind and breathes life into the Sapphire Isles. And for as delightful as the colorful cast of furries are (Pepper, the retired Dark Lord’s daughter, is a favorite) each oozes personality via charming portraits with multiple expressions each; the combat is just as good as the story and world. Taking place in a first-person perspective turn-based combat (it’s an RPG Maker game obviously) each party member has a specific class, with customization coming from equipable spellbooks that offer specific abilities to each character. While the game is extremely linear in terms of progression, the actual challenges of combat are tailored to each character’s specialization. Combined with solid pacing that never spends too much time in one area, SLARPG (as it’s been called by Schroeder) makes for a fantastic time, so long as you have arrow keys.

Reviewed on Jan 01, 2024


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