It starts off so promising. It's extremely fun to break this games leveling system and just create what amounts to a team of 4 Ultra Instinct gokus, and then the last quarter of the game happens. The difficulty spike in this game is less a spike more a 90 degree angle. You start encountering enemies that will straight up kill you with status effects. sometimes you'll get ambushed and get to do nothing but watch as your entire party gets confused and starts punching each other. You get a ribbon in the final dungeon but by that point the damage is already done. How can you make a game where the regular dungeon enemies are 200 times more difficult than the boss fights? Seriously as scary as the final boss seemed at points, he still wasnt close to wiping my party compared to the random malboro's. I also think the game is way too long. I was wishing it would be over 2 dungeons before it actually concluded. In Conclusion, the game starts off promising but has severe difficulty issues that keep it from being an enjoyable experience. Thank god for quicksaving.

Reviewed on Dec 27, 2023


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