If you're a fan of classic flash-style puzzle rooms this is the giga version of that concept. It offers a collection of 13 interwoven levels each of which challenge you to find all the items, identify where they are used, solve any puzzles, and reach the other end of the maze. Along the way it drip feeds you the story of how this abstract and surreal world ended up the way it is through the writings of its inhabitants.

The majority of gameplay involves scouring each scene for the items you can interact with, collecting things, and finding where to put them. While it can be fun at first there is a mindlessness to the process. Find what can be clicked, click it, try things on the interactive object until you find what works - this is usually obvious but not always.

The scenes themselves are beautifully drawn, and where there is animation it is simple and suits the art style. The sheer amount of scenes and their detail is staggering, along with all the architectural drawings strewn about the world. The score on the other hand feels a bit more simplistic, but adds to the atmosphere and rarely distracts from the prop hunt.

The majority of levels can be completed without really needing to turn your brain on but a few made me get out my pad and pen which is always a good sign, plus the final few levels and the shattered quadrant were uniquely challenging - not only because everything is so spread out and has a few red herrings thrown in. Finding the stabilizers can be tedious but youtube is always there to help pin point the more obscure ones.

Overall, if you're in the mood for that classic flash-style point and click puzzling with minimal narrative this is very much the pick for you. There are challenges to be found within, though few and far between, and the story is opt-in but has some interesting writing if you choose to partake. High marks for the visuals and breadth, but gameplay does get repetitive.

Reviewed on Jan 08, 2024


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