A simple cute idle game that doesn't waste your time. I'm more familiar with unending exponential idle games like Cookie Clicker which literally never end, and Gnorp keeps things achievable, concise, and doesn't out-stay its welcome.

The game is built around attacking a rock to generate shards and collecting those shards to spend on resources. The pile in the middle grows and if it builds beyond a threshold you go up one tier, the number of shards is halved but their value is doubled. With 10 tiers this makes the task of balancing your damage vs. collection the key to growing your supplies.

The units available are a cute and quirky mix that I won't spoil, but beyond the variety of unlockable structures and ways to affect damage/collection, there's also the traits. By reaching collection rate thresholds you earn special points that can be used on a skill tree of sorts that applies gameplay modifiers. These are key to winning the game so expect at least 3-4 runs and can make the strategy of how you win different - albeit not wildly so.

Overall the graphics are simple, the music is serviceable, and gameplay is enjoyable. In the 2 days I 100%'d it I saw just about everything it had to offer and was ready to stop anyways. There is replayability if you want to experiment with units and the skills but I don't think there's much motivation to. Good for people testing the waters of idle games, but lacking length and breadth for hardcore fans of the genre.

Reviewed on Apr 30, 2024


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