I gave this one a shot recently but the first hour feels like it will be the same as the next 8. You have a set number of days to adventure, generate resources, hire other adventurers, level everyone up, and beat the big bad - however each adventure brings with it recovery time and fatigue, and all the village buildings require constructing and upgrading.

The combat encounters are turn based affairs with each character having 1 or 2 abilities, so it's all very familiar. It felt like a very minimalist incarnation of darkest dungeon, the gameplay simplified down to it's most essential mechanics and visuals. I can see this being good fun for someone, but that person is not me.

Take away the timer and I might spend my time having fun with it but seeing that timer tick down tells me there's a limited number of 'winning' moves I can make here and I don't have the patience or interest to learn what they are. Cute art and aesthetic but bigger games have done the same thing better and I'm not even interested in replaying those.

Reviewed on Jul 07, 2023


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