I'm usually a fan of platforming games and roguelikes but flinthook failed to hook me in any way. It has fine artwork and passing music but the majority of this game is a fairly standard old fashioned platformer that sees you roaming around small arenas clearing the rooms and collecting treasure.

The movement gimmick of being able to hook around the screen didn't feel well implemented though as the controls are a bit stiff and given that everything hurts you you're more likely to fling yourself into harms way than away from it. There's not really any motivation to use it aside from adding moving for movements sake or when you need to ascend. It doesn't feel smooth and adds little to the actual game loop which is highly repetitive.

That leaves the roguelite gameplay and the label feels like an exaggeration. You have randomly tiled assortments of screens dotted around and you clear the enemies on each until you find the treasure. Maybe I just didn't get deep enough to see more than that but the first 10 minutes seems representative of the next 3 hours so I think I got the gist.

An indie darling I just couldn't vibe with. Didn't feel innovative or seem to be doing anything fresh beyond the title feature that didn't impress me with its implementation.

Reviewed on Jul 10, 2023


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