This review contains spoilers

Reviewed on version 0.6.2.
Seeing as the game isn't complete, this will be more of a stream of conscious review rather than one with much thought put into how to articulate myself.

Voices of the Void is a spiritual successor to Signal simulator with its own twists on the gameplay and atmosphere. Using source engine sound effects with ps1 styled blocky textures, unreal engine lighting, and models too high definition but too janky to fit neatly into any category, VoTV has a bit of an identity crisis aesthetically.

In spite of these issues the game manages to craft a decent atmosphere, letting the player sink into the workplace and loop of finding signals, writing down hash codes, and fixing up servers and transformers. The game features a myriad of upgrades and items to help smooth out this process, however an issue arises where things go too smoothly. Once you buy kerfur, upgrade the stability, and get any useful upgrades to improve the speed at which you can acquire and process signals, the game becomes rote and formulaic. You'll rarely need to leave the base to fix up the transformers and write down hash codes, but these are quick and easy. There's exploration to be done, but by the point I was getting bored of the core loop, the main alien entities started spawning in. Ones that can actually kill you.

The suns floating around, the occasional ariral bully arriving, and a few events that either just give a visual change or shake your base are all to keep you entertained as you reach into the late 30s all the way until the demo is completed on day 44. There's potential here, but unless there's more to do in the base than decorate while you're trying not to get killed, I don't think the final hours of the game will be worth replaying by the time the game is complete.

Reviewed on Oct 15, 2023


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