Of the many indie 3D platformers with "retro" visuals I've played so far, Corn Kidz gets the closest to nailing the aesthetic down. With cute and appealing character designs, authentically muddy textures, and very low poly side-characters, the visuals could have come straight from the console it takes its subtitle from. The main characters animations are extremely bouncy, with a hefty amount of squash and stretch that reminded me of Jak & Daxter's wonderful use of the technique.
The soundtrack is alright. It has a few decent songs but the one you'll be hearing the longest is grating, repetitive, and loves to abuse the cowbell.

Unfortunately the gameplay doesn't quite live up to the level of the visuals. The developer decided it would be wise to add 4 separate buttons to activate different camera angles. You need to constantly hold the right stick in a certain direction to keep it facing that way, and this goes for the zoomed in "aiming mode". Making hitting moving targets with the timed projectiles a pain, especially since the projectiles are in the way on screen.
Levels are also fairly spacious, and the game has no fast movement option. The headbutt attack has a delay before and after using it which makes long distance movement with it feel awful. The lockon feature with it also feels like it sometimes has a mind of its own, and during the final level I fell into a pit during a certain section several times with no idea why Seve didn't do his wallrun instead.

The game is fairly short, but as with every one of these games, it is also fairly cheap. It's worth the asking price, but don't go in expecting a masterpiece.

Reviewed on Nov 15, 2023


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