After reaching new lows with Jak 2, I was expecting very little from Jak 3. So to my surprise, the game is a fairly solid romp despite some flaws that hold it back from being a true favourite.

The guns have been tightened up significantly thanks to the new mods, which lets them design platforming challenges around the fact you can actually deal with enemies while jumping. The jetboard is just as fun as it was in Jak 2, and the leapers taking the mechanics from the flut flut in the first game was a welcome surprise.
Spargus City is a smaller, better designed hub than Haven City. Never taking more than a minute or so to get from point A to point B. And on top of that, the developers placed mission start points where the missions actually take place most of the time.
I wish the game had a heavier emphasis on platforming, but the sections it does have are solid. The minigames are a bit of a mixed bag but I never hated dealing with any of them like I hated sections of Jak 2. And the open world wasteland isn't my favourite part of the game, but it's a fun enough diversion to drive around in.

The Jak series has had an identity crisis and a half with none of the games really sharing an exact ideology in spite of sharing the same core platforming moveset. However I'm glad the trilogy ended off with a good game instead of another Renegade.

Reviewed on Apr 12, 2024


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