The combat system is deep, but in my opinion, there's far too much of it. Hours of this game will be spent fighting grunt enemies in long dungeons that you will have no chance to lose against 80% of the time. There's mods to skip the fade and deep roads areas, which are the worst offenders for this. I'd recommend getting them even on a first playthrough, I didn't and I really suffered for it.
Melee classes really aren't fun as their gameplay will mostly consist of watching your character slowly autoattack like their joints got replaced with tar and their muscles have atrophied from a 100 year coma. Play as a mage.

The real strength in this game is the dialogue. The freedom of choice is wider than in any other rpg I've played yet. Especially in the main quests, the variety of what can happen from your choices is impressive.
It's pretty hard to get a very good ending your first time, but that's what makes it interesting. I love Mass Effect, but the dialogue system handholds you, and you can assume the paragon dialogue option will lead to a good outcome 95% of the time. In DAO, being the stubbornly honorable nice guy can blow up in your face, just as it might in real life.

A lot of the flirting dialogue is incel-tier, and I don't think the writers for this game ever talked to women before. I can forgive that though because until ~2014 Michael Kirkbride was the singular game developer in the world who even knew what sex is.

Reviewed on Mar 19, 2024


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