In an era where FMV games are not only rare, but mostly looked back on as a novelty more than an evolutionary stage in video games, it's safe to say that Erica is an interesting experience, but an okay game. Erica advertises itself having a plethora of choices and outcomes, but these decisions feel locked in place by the major plot points that the game focuses on. There are six endings, but only three of them are in stark contrast with each other.
I applaud this game for making sure that the decisions I made continued to make sense as the story progressed. It's a difficult thing to tie together such a large number of scenes and choices without breaking the cohesion of the story. That said, there is a character who gets introduced around the last act of the game whose inclusion, while necessary, feels shoehorned in. It's the most jarring part of the game, and this is a story about mysterious drugs and the attendees of a mental institution.
Erica is missing a few important gameplay features that I think could really spruce things up a good bit. The lack of being able to see what paths you've taken on your journey, seemingly no update for the companion app to work with PS5, and some touchpad prompts just not functioning properly.
Overall, Erica is an interesting experience that kept my attention for an extra playthrough before I decided to just watch the rest of the endings on YouTube. I think making an FMV game in the modern era is impressive, and this game fully delivers on that by having beautiful camera work, focusing on objects in a way that almost makes them look like 3D renders, and by employing beautiful cinematography all throughout the game. I would recommend this for people who enjoy short, movie-style games like Until Dawn, but be aware that Erica is much more film inspired than it is game.

Reviewed on May 14, 2024


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