Just the climbing bits from Uncharted like games mashed with story telling through mural like objects like in Abzu. But both aspects done rather poorly?
The game tries to sell itself as a relaxing exploration game without combat but fails to provide any good incentive for exploration. I hope this was just the devs trying to figure out how to make a game and a proper game is coming with this concept in the future.
The game tries to sell itself as a relaxing exploration game without combat but fails to provide any good incentive for exploration. I hope this was just the devs trying to figure out how to make a game and a proper game is coming with this concept in the future.