I don't know why but I had notion that Banner Saga was some indie masterpiece so that explains why I'm more than a little dissapointed. The art style is stunning and the world building is fairly unique and well done, I specially like how the map is used to convey the lore in 1 or 2 setences. The combat felt alright if a bit lacking so my initial impressions were quite positive. But the more I played the more I realized something about the whole experience wasn't quite grabbing me.

The lack of many enemy types and abilities made the combat feel quite stale. Whatever abilities you do get isn't interesting enough to vary how you approach fights, positioning being the main factor to consider. I think the game wanted the experience to one of survival on a long arduous journey but the whole injury mechanic coupled with morale didn't really impact my playthrough in any meaningful way. Maybe I just got lucky in my choices or maybe the mechanics shine on hard difficulty. The writing while quite good on the surface felt too dry for the lack of a better word. Events happened, characters died and people just moved on without much deliberation. I feel odd complaining about that as it fits the tone of the story but it also make me, the player feel like a distant observer to the events rather than intimately engaged in their story.
I've seen people praising the story and since I haven't finished it, I'm hopeful it will get better. I'll give it another shot when I'm less burnt out on viking media.

Reviewed on May 29, 2023


1 Comment


11 months ago

I really hated the combat if I'm honest, so much so that I never played the rest of the trilogy.