Sonic Lost World doesn't feel like a Sonic game. For the most part, it's just a generic, bland, and broken platformer with sonic assets plastered over it. The parkour gimmick had potential, as the wall running can be fun at times, but it was just executed too poorly. Furthermore, the level themes are just your basic grassland, desert, snow, jungle, etc that's seen in nearly every platformer, and the villains (The Zetis/Deadly Six) all have cardboard personalities. All their dialogue and jokes are completely based on a single defining trait. For example, one's fat so every line has something to do with food, one's emo so he just acts depressed constantly, and one's a woman so her entire personality is based around liking boys, fashion, and shopping. It's just all so uninspired; the game feels as if it was designed by a parent who calls every console a "Nintendo", like the creators had only the most basic concept of what a video game is supposed to be and went through a checklist of the bare minimum requirements and left it at that. And then there's the writing of Sonic, Tails, and Eggman... Their characters were butchered so badly, especially that of Tails. All three of them just argue the entire game and Tails is just a whiny asshole because he's sooo jealous that Eggman is helping Sonic fight the Zetis. Again, the only interesting thing about this game is the parkour mechanic, but the controls are so buggy and the level design is so bad that you can't even fully enjoy the parkour. Everything else is just boring at best. The Zelda DLC level was really cool though, I wish Sonic and Nintendo would do more crossovers in better games.

Reviewed on Sep 08, 2023


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