Nope.
This was such a strange game. It has great ideas that expand the Pikmin series in a lot of cool ways. Like 3 new type of pikmins, the ability to control two groups of pikmin at the same time, enhancements and skills for your captains, battle items. This was the perfect recipe to make an amazing sequel but then the game never uses any of these.

Instead, it reuses a lot of the maps from the first game, put little new content on them and then force you to play in caves for the rest of the game. And these caves are a huge problem. First of all, they are random generated so there's no level design at all, you can just find a cave that insta-kills all of your pikmin the moment you enter or you can find one with all the treasures and the exit right there next to you without the necessity to fight enemies.

The only good thing about the caves is that some of them have unique boss fights at the end, but by the time you reach them you are already exhausted or bored by the monotonous look of every floor, resetting a bunch of times because some unfair thing killed all your pikmin or the fact that there's nothing fun to do in there.

In the first game, every level was a big puzzle, and exploring the world while solving it was the appeal. Taking decision and managing your time and resources was engaging and immersive. Now these caves have non of that, there's nothing to explore and no decisions to make, you just have to go from point A to point B while avoiding danger.

The whole game feels like a chore, like the homework you gotta do before playing games. I'm glad that it's over, and so glad that there's no caves in Pikmin 3, can't wait to play it!

Reviewed on Dec 09, 2023


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