The game feels very unpolished. The game and combat mechanics both aim to make you feel miserable and punish you for trying to have fun.

Some examples:

Most of the game you struggle to gain gold only to spend most of it on healing items that scale in price as you play. You are punished for wanting to upgrade your gear, as suddenly the healing item that costs 30 gold now costs 500 gold, and still heals you for the same amount as before.

When you finally do upgrade your gear, it's irrelevant when there are enemies that set your defense or attack to 0, making it feel like you're not equipped with anything. Other enemies can just destroy your equipment, while other enemies can just eat the healing items you spent your entire bank on. The worst part was that it was actually common for this to happen in combat.

In the Frost Adventure expansion, your player would take damage every turn if not in a town. This meant that you really needed to invest every piece of gold on healing items, making the game just outright unplayable, as you couldnt move your characters for more than two turns without having to take a break to heal your characters.

Reviewed on May 09, 2020


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