A well made side campaign that keeps what makes the gameplay of the main game fun and allows for some atmospheric though more brief segments, while having the same expanded story elements when compared to the original PS2 mode.

For about $9, Separate Ways gets you seven chapters and about 3-4 hours of gameplay, Ada's path taker her mostly through the same areas as Leon but with a few differences, new enemy placement, and new boss fights. Her grappling hook has a fairly large role in the gameplay allowing her extra traversal options in each areas, fast ways onto a roof in some boss fights, the ability to launch or swing over obstacles. Ada has her own melee move set, one that can also make use of her grappling hook that she can use to pull herself to enemies or to pull away their shields, and she has access to a new sawed-off shotgun and crossbow that fires explosive arrows that can explode over a very large area once upgraded enough.

A lot of the new content are sections similar to things that were missing from the original Resident Evil 4. You get to see the laser wire trap room, the brief ride down a gondola as crossbow wielding enemies attack you, Pesanta who appear next to Verdugo when you meet Salazar then never appears again in the main game is a major antagonist multiple times through Separate Ways.

While you can get through it fairly quickly as the early sections can feel a bit devoid of enemies and are able to be more easily rushed through and the puzzle sections tend to be quickly and easily solvable in a way that makes most feel a bit pointless, most of the content is the same high quality as the main campaign while also expanding on its narrative and locations. We also get to spend a bit more time with Luis, which is never a bad thing.

Reviewed on Oct 15, 2023


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