Visual novel in the World of Darkness setting with a focus on the werewolves. Good art and music with often well written and good mechanic concepts, while also rushed in every sense when it comes to learning about other characters and the setting and is over so quickly that like a lot of games that try to use stats or health they end up being pointless.

The five personality assessment options just end with the highest pushing you into a style for the last 1/3 of the game, werewolf form changes is a great idea barely used, and glory/honor/wisdom that takes over for your personality type after you become a werewolf are entirely pointless. It's all a good system to have for a game about learning that you are a werewolf, finding a tribe, looking at situations differently based on the personality you built and characters responding differently based on what they think of you, and using your abilities in a visual novel form but you never really get to enjoy any of it. Your amount of current rage can change how your character responds to situations and willpower can be used often but I haven't seen health be as useless in a game since Disco Elysium, it is rarely required and even if used it is easy to get back before it is needed again. You spend so little time with most characters and depending on your route some of the likes and dislikes really just won't matter at all and the way in which your actions can completely change police and journalists views is particularly ridiculous. With all the minor changes that can happen there is the usual few events or dialogue lines that don't really make sense and some being quite impossible when it seemed to imply a dead guy showed up. It's kind of strange in some series of events that it still seems to consider the main human guy to be a friend of yours.

With the game being so short (under two hours for a playthrough) and so little time to get to know yourself and the characters it is unfortunate that one of your first decisions is going to see the forest where you will meet some of the characters and where you can feel the presence of the forest and your dreams more or you can go to town to meet different characters and learn more about the townspeople, your family, the history of the forest. It would help to just have both. Even the final conflict can be solved in a very sudden, rushed through, and anticlimactic way if you go for a more peaceful route. If you end the game fighting you can use your form changes in a more practical way that will conserve health and energy in the fight but even that tends to not really matter.

I can give it a small recommendation. It's not a great one to play through once going off of the choices you would want to make but if you are willing to take multiple playthroughs (which will cause you to see a lot of the same events a lot but sometimes with a few differences based on your rage level) you get a wider view of the characters and setting, and you can have a final battle ripping off the heads of Polish politicians, police, and neo-Nazis and I can't complain about that.

Screenshots: https://twitter.com/Legolas_Katarn/status/1363629703483904001

Reviewed on May 15, 2021


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