An interesting single plane beat em up based on a manga with some unique mechanics that can make it worth a try but never that good due to feeling a bit too slow, somewhat too reliant on iframes, high difficulty, limited enemy and location variety, seeming a bit outdated for a 95 game, and having one playable character.

As an example of what happens over the course of five short stages you start off punching and kicking a biker gang off of their motorcycles as you defend an orphanage with a treasure hidden inside, battle soldiers on a train that keep throwing small food carts at you while your ally walks alongside you briefly shooting at enemies, and fight ninjas on a public streets as random people pass by until the ninjas start disguising themselves as people ripping off disguises of children and old ladies before attacking you.

You have unlimited continues but any deaths will restart the stage you are on requiring you to attack in ways that will likely perfectly counter a type of enemy or rely on defensive moves until you have an opening. Doing nothing has you block attacks that will absorb most of the damage, ducking or crouch walking avoids high attacks, holding up while walking forward puts you in different stance that moves slower but that will automatically do a low jump over low attacks (or food carts). You have one attack button but a variety of moves based on if you attack while moving or still or if you are holding up or down, crouching and attacking will do an uppercut while crouching and holding forward does a leg sweep, you have multiple jumping attacks with the jump button that do more damage and are more useful than in many beat em ups but you can also hit up twice to do a high backflip that you can do a kicking combo with after you land, hitting down twice does a forward dodging roll with some minor iframes that you can launch a kick from, and if knocked down you have different attacks while getting up depending on what directions you hold. Many attacks put enemies into a juggling state where you can continue to hit them before they hit the ground with one solid combo or a combo and a hit or two in mid air often being enough to kill an enemy, but you are vulnerable to this as well and a minor mistake might lose you a large amount of health. Getting near an enemy allows you to throw them and in the options menu you can bind throw to its own button or just have it be the same as the attack button. The ability the game is named after is that as you hit enemies you charge up a meter that when full allows you to hit a button to briefly remove your earing that was holding back your full power, this puts you into a Super Saiyan looking mode where you are surrounded by a gold glow and have your hair change color and stand up (in your portrait at least), you are healed for half your health bar, and you gain much faster speed and sometimes things like lightning bolts or a tornado hitting enemies as you fight. In this mode you do still take the same high damage when you get hit though.

Enemies will drop weapons that you can continue to use but that lose durability when you do a special attack with them or get hit. Swords and blunt objects can add a stronger final blow with further reach to a normal combo or you can hit the weapon button that will launch your character in the direction he is facing for a powerful swing that kills most enemies before he then launches backwards and forwards again. Claws and brass knuckles enhance your attacks but have no special ability but have five durability instead of the usual three. Pistols can be picked up that you can fire in front of, behind you, or that you can roll forward before shooting in front of or behind you. The pistol does a fairly high amount of damage and shots penetrate enemies.

Good soundtrack.

While it is an interesting style it is kind of limited by the source material and mechanics. You needing to know how to react to enemies is likely why the variety tends to be so low and why they tend to be the same with palette swaps on each stage so you know what kind of moves they are going to do and why you tend yo be limited to one enemy on the screen from each side until you defeat both and then one more comes at your from each side again and again. Each stage takes you to a different locations but usually as the scene in each place changes you are just changing to a new identical or nearly identical spot until the stage is finished or as you get a story scene before going back to the gameplay. It's going to be frustrating to make it most of the way through a stage only to take a hit that suddenly sees you take three or four more blows by multiple enemies while in mid air losing you about half your health. Some enemies really like to stay off screen for some added annoyance, worse when it is an enemy type with a gun or ranged attack. It's a beat em up where you only have one character to play as in game that is quickly over (ignoring all the continues it might take).

Screenshots: https://twitter.com/Legolas_Katarn/status/1759512095903899936

Reviewed on Feb 19, 2024


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