Isometric shoot em up that both does some interesting things with its perspective but also makes it much more difficult to actually hit enemies. They make use of shadows under enemies to give you a better idea of their position but even then some hit detection can seem questionable, even more for higher flying enemies that I have no idea why I am hitting or not hitting. Some nice boss designs. Gives you the ability to jump to both avoid shots and for some platforming, jumping twice throws bombs, and you can hit select to cycle between two modes of fire that are upgraded through powerups. One giving you a strong forward shot and a shot behind you and one shooting to both of your sides with a weak forward shot. A motorcycle and hover level can make it a bit difficult to collect powerups or manage what is happening due to the increased speed and the motorcycle levels has the more difficult platforming section that also contains the boss and it didn't seem to always want to jump when I hit the button.

Screenshots: https://twitter.com/Legolas_Katarn/status/1261141203921154048

Reviewed on May 20, 2021


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