Horizontal shooter that changes things up by having you play as a larger and slower moving capital ship. You have a straight shot, a charged beam, and can collect satellite weapons that attached to the top and bottom of your ship (up to three on each side) but one of your main weapons to both do high damage and destroy enemy bullets if to hold a button to move a reticle around the screen which makes your ship stationary but firing at the target spot shoots an explosive shot that destroys bullets and does high damage to enemies and breakable terrain. Powerups include frequent health increases that also makes your ship even large, but increases the effectiveness and decreases the charge time of your beam weapon, the other powerup turns on the auto fire mode of your aimed weapon so it can destroy enemies and defend you while you move and fire the main guns. The satellite weapons can be destroyed when hit but more frequently appear and they further protect you from damage.

It's an interesting way to make a shooter but never comes together well as the main enemies just aren't interesting, bosses can destroy you easily unless you know what you are doing ahead of time (losing your three lives will allow you to use a credit to continue but it resets the stage), aiming the reticle can be a bit too awkward, there are some moments where you are trying to maneuver in cramped areas that feel at odds with the design of the game and they seemed to know that because of the placement of health pickups that seem to rely on you having crashed. The music and stage design is also nothing special. Probably would work better if the second player manned the guns and more enemies were added in that mode but the second player just controls their own ship.

Screenshots: https://twitter.com/Legolas_Katarn/status/1597133311931187200

Reviewed on Nov 28, 2022


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