Horizontal shoot em up. Gradius title developed by Treasure that changes up the formula with a different style of stage design, different kind of music, and new features to control your option weapons in four different ways based on starting choice. Beating the game unlocks new weapons that can be used. Challenging due to number of shots coming at you but you have a system to respawn with option weapon able to be picked up again, and you gain more credits settings the longer you play.

Not a fan as I don't like how it pretty much shifts from no challenge at all to difficult almost bullet hell, which I'm not a huge fan of to begin with but much less so in a horizontal shooter with speed controlled by upgrades and starting at extremely slow, and with some of the most annoying types of shots in this game that blend in with backgrounds/shots/explosions and that penetrate almost all objects. I didn't like the music. Didn't like the frequent boss mechanic of having to shoot out a core slot. The control for your option weapons can be cool. They follow you around based on your movement but holding a button can do one of four things based on the choice you made at the start of the game, you can rotate them around you in a spinning circle, aim them in any direction, freeze them in place, or thing that I forgot. Given the number of buttons on the PS2 and that only three are used it would have been nice to have just been able to switch between the modes depending on the situation instead of being locked to one. Even more so since the actual weapons are very boring and limited.

Screenshots: https://twitter.com/Legolas_Katarn/status/1606134922283991041

Reviewed on Dec 23, 2022


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