Great update to the original SNES game with two new characters added that have their own playstyles and two new stages with one replacing a stage on normal and both replacing a stage on hard.

Wild Guns is an action gallery shooter with a mixture of western and steampunk visual design. Holding down the fire button locks you into place while you can move the reticle around, it also changes your jump and double jump button into a roll that avoids attacks while you are preforming the move. Some enemies move to your plane and attempt to melee you and getting near them turns your shot into a melee attack of your own that launches them across the screen. Tapping the shot button multiple times allows you to aim a lasso that will stun hit enemies. Bombs can be found that do high damage to most of the screen and since shooting enemy bullets destroys them it also tends to keep you safe while used. There is a wide variety of enemies across the stages that have their own movement styles, types of attacks, and some have multiple ways of being killed or destroyed depending on where you shoot them. Destroying objects in the environment can get you points for extra lives, bombs, or a variety of sub weapons that you can use until the ammo runs out.

The two new characters add more gameplay variety. You can play as a dog with much faster movement who is followed around by a drone that automatically aims at enemies within a certain range of the section of the map you are aiming at and the dog can latch onto the drone to momentarily fly up into the air. The other new character is a much slower strongwoman when it comes to her walking speed but she is able to preform very fast dashes that can get her out of the way of shots but will not provide her with invincibility. Her method of attacking is different as she has no guns or weapon pickups and instead throws bombs where the longer you hold the attack button the more bombs she throws at once with the number going up to seven. She also has a lightning ground punch she can do by jumping into the air and slamming down.

The two new stages are probably the worst part of the game. There are some visually interesting but they are overly easy (even on hard as you need to play on hard to even see one of them) with simple early sections then followed by overly difficult bosses that require to know what you are doing ahead of time to know where to shoot them or how to even begin to dodge their attacks. The airship stage is also over quickly while the underground stage drags on a bit too long.

Playthrough Video: https://youtu.be/ewWkL12UPS4

Reviewed on Jul 02, 2023


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