It's Rewind Time.

Mega Man is a frustrating game, which is a real shame, as it holds some interesting concepts! I tried playing the original NES version of Mega Man several times before, but always quit early on because of the amount of unfairly placed obstacles and enemies and never even managed to beat a level. This time I decided to give it another shot, as the Legacy Collection has a rewind feature - which turned out to be a real game changer. (Obviously this wasn't a feature in the original Mega Man, so I'm not going to add any points for it, but I'm glad it's in there, so I could experience the game to the end.)

Being able to do the initial six levels in any order as you please is a cool idea, you can just play the stage you feel like playing at the moment. I've only learned later on that there's an "optimal" progression route or something, but I liked being able to choose which boss to go up against next. Despite being seemingly disconnected at first, doing levels in a specific order can change the way you approach them, as each boss you defeat nets you a new power themed after them. Ice Man's power lets you freeze enemies mid-air, Bomb Man's power lets you detonate an AoE bomb and Elec Man's power makes you shoot electric beams in all directions. Each power has a different use and can change the way you play a stage. Unfortunately, there's a specific case if you don't have Guts Man's power before doing Elec Man's stage - you can't reach an item that's required to complete the game. This was the case for me and I was unable to proceed in the final stage, as I was missing the Magnet Beam and had to backtrack (causing me to have to revert to an earlier save file). Speaking of the final stage, I respect everyone who actually beat it without using save states, rewind or anything like that. It's all the frustrating parts of earlier levels cranked up to 11, featuring boss rematches against all the earlier bosses right before the final boss. Flame Man's spamming fire pillars again and you can't do anything against it? Too bad, enjoy starting from Bomb Man's fight again. The infamous Yellow Devil fight wasn't even that bad compared to some other bosses, as he'd always follow the same moveset patterns. I'm convinced Cut Man and Fire Man can actually read your future though.

After having rewinded more than in my entire playthrough of Life is Strange 1, I was able to have a decent time with Mega Man despite the infuriating game design. Hopefully the later entries will cut back on some of the comically placed enemies and obstacles, because I like the idea with the progression and the unlockable powers!

Reviewed on Mar 03, 2024


4 Comments


This is easily the worst classic so can confirm it's only up from here

1 month ago

"After having rewinded more than in my entire playthrough of Life is Strange "

This made me laugh. I made it through the first Megaman collection and that was my whole experience. These games, the non rpgs anyway, are not for me I fear.

1 month ago

@FallenGrace It's rough. Definitely looking forward to trying the RPGs one day because I've heard many good things about them!

1 month ago

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1 month ago

Imo rewinds are a great addition to re-releases of older games. They're the one thing I actually really enjoy about the Switch's emulators, being able to collect impressions of older games without having to restart over and over is great.