Just when you think "it can't get more complicated", this story will find a way to get more complicated.

Then Wake to Weep is a satisfying story finale for Penacony with some stunning setpieces - Dreamflux Reef is particularly pretty. It's about twice as long as the previous patch, but that's also because of the increasingly verbose explanations for everything related to the dream world, so if you're interested in all the additional worldbuilding, the storytelling of 2.2 might be right up your alley.

I wish Boothill would have gotten more screentime and relevance, considering the devs teased him playing a big role, but he's mostly a comic relief character here. Maybe he'll get his time to shine in the upcoming epilogue, since that should tie up some loose ends as well. With that out of the way, I still had a great time with the overall narrative and the twists and turns present in Then Wake to Weep, especially since a bunch of characters with overall less screentime in the previous two chapters got their spotlight here. The boss fight at the end was also a great way to wrap everything up and I loved the song that played during the final phase.

Despite some missed potential, it's a fitting end to Penacony with an interesting villain, and lured me in well enough to finish it within just a single day - but I can't say it sticks with me more than Aventurine's story in the previous patch, that one felt special.

Reviewed on May 08, 2024


2 Comments


16 days ago

Is it complicated in the Metal Gear Solid sense where the story actually deserves to be as complicated as it is and is ridiculously thought out, or complicated in the Metal Gear Solid sense where the writers don't actually know what on earth is going on?

16 days ago

@Serious It's definitely well executed in the bigger picture, but I can imagine struggling to understand what's going on here if you don't pay attention to the dialogue, considering you're asked to point out an inconsistency in the story near the end.