Just meh. I can count the things I liked in this game on one hand - Water Palace, the return of a certain SA2 boss and Emerald Coast Act 1.

Generations 3DS is a strange game, the first three Act 1s all have the level design stolen 1:1 from their original counterparts, Classic Sonic has a homing attack and Modern Sonic isn't even 3D. That's right, no 3D levels on a 3DS. This leads to Classic Sonic just feeling like a worse Modern Sonic here, as the spindash is a worse boost and they both share the rest of their moveset anyways. It's genuinely such a baffling design choice to me, why even include two different characters if they play the same? The switching between Classic and Modern was a huge part of Generations' identity, and it's completely lost in this version.

If the level design atleast made up for it, it would have been fine, but it doesn't. Radical Highway and Tropical Resort are both some of the most unfun levels I've seen in a Sonic game (I've seriously considered dropping the game because of Tropical Resort), and those are already two out of eight levels total. The rest of the levels are fine, nothing particularly stood out to me except Water Palace, but I somewhat liked Act 1 of Emerald Coast too. The bosses are hit or miss, you have some interesting remade ones like Big Arms from Sonic 3 and a late boss from SA2, or boring 2D races against bosses like Silver, who is in Tropical Resort for some reason! There is nothing "special" about the Special Stages either, you run through the same glass pipe seven different times, similar to the ones in Sonic 2, would have been cool if they were atleast designed to fit the design of their respective levels.

In the end, there's not really a good reason to play the 3DS port of Sonic Generations, but I suppose it's a decent way to kill some time if you're looking to scratch that Sonic itch on a 3DS specifically.

Reviewed on May 18, 2024


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