An excellent expansion, with it's only major flaw being a lack of innovation. Perhaps that is a little harsh, but, while I did enjoy my time with this, by the end I've now tired a little of the standard combat in the PlayStation 'Armored Core' games. 'Project Phantasma' is easily more enjoyable than it's jumping off point though, and if you wanted more it will deliver greatly with a much more consistent array of levels, each more structurally interesting and layered than most of which consisted the original 'Armored Core'.

The narrative as well is far more put together, with better established, endearingly one dimensional characters like Sumika and Stinger, the latter of whom makes for some excellent boss encounters. It's still the same campy fun, though this time more coherent and dressed with more interesting missions. There is some very funny dialogue which gave me a nice giggle but I feel like it'll be a while before the plot and characters of these games really become appealing to me beyond this very 'video gamey' acknowledgment. Still, nothing wrong with that at all, but the almost eerie desolation of FromSoftware's environment work here does a sound enough job of putting me on level with the series' 'corporate death-valley' world concept that I find oddly intriguing in ways that make me feel as if it's a idea worthy of more than this.

The greatest success of 'Project Phantasma' is most definitely the inclusion of 'Arena' mode. Fighting other ACs was by far the most fun of the first entry and having a dedicated mode where you can contend with a hefty, diverse playlist of enemy AC fights in maps of your choosing which wont punish you for failure is not only great fun in a vacuum, but is bolstered by a satisfying leaderboard vertical progression climb and economic incentive, which makes it easier to have a stable means to getting new parts for your mech, encouraging experimentation. I didn't look up any recommendations for parts this time and while I stuck stubbornly with my tetrapods crawlies because I am bloody terrible at these games, I changed up my weapons and arms significantly more because the Arena not only demanded I do so, but lovingly handed me the wares I wished for.

On a final note, by no means is this review to suggest that 'Project Phantasma' is lazy. Not at all, even if it is mostly more of the same, additions like the Arena on the macro scale gives a change in pace and structure that does the game many favours even if it all still plays the same. On the micro scale, little things like how there's a small commitment to even the Arena maps having little gimmicks like being able to blow up warehouses that act as cover show that 'Project Phantasma' is made from great passions and learned experience from 'Armored Core', however it isn't an essential development. I have great confidence in recommending this to those who enjoyed the other 1997 game, but otherwise this doesn't do all that much. Good fun! Excited for Generation 2 :)

Reviewed on Nov 25, 2023


2 Comments


5 months ago

what the fuck was stinger's fucking problem