It's all about the mood.
Animal Well, to me, really distinguished itself with its atmosphere. The almost total absence of music, replaced by a myriad of sounds and wobbles. The sparkling colors and dancing smoke effects moving across the scan-line post process. The weird animal designs and encounters where random otters can jump on screen to mess with your plans.
It also has very interesting power-ups which are all thematically consistent as a toolkit and really creative in how they shape your relationship to the environment.
It's a bit of a bummer that the game offers almost no tools to hunt down all the remaining secrets once the game is over. I would have loved to get to the true ending, but there's no way I'm scouring every inch of a gigantic map (where it's tough to fast-travel) with no pointers to get to that point.
It still is a fantastic little game for what it is and I'll mostly remember it for it's unique art direction and thick ambiance.
Animal Well, to me, really distinguished itself with its atmosphere. The almost total absence of music, replaced by a myriad of sounds and wobbles. The sparkling colors and dancing smoke effects moving across the scan-line post process. The weird animal designs and encounters where random otters can jump on screen to mess with your plans.
It also has very interesting power-ups which are all thematically consistent as a toolkit and really creative in how they shape your relationship to the environment.
It's a bit of a bummer that the game offers almost no tools to hunt down all the remaining secrets once the game is over. I would have loved to get to the true ending, but there's no way I'm scouring every inch of a gigantic map (where it's tough to fast-travel) with no pointers to get to that point.
It still is a fantastic little game for what it is and I'll mostly remember it for it's unique art direction and thick ambiance.
2 Comments
No waaaaay. How and where :O ?
(Thanks for the heads-up!)
(Thanks for the heads-up!)
OfficialDanMay
24 days ago