A fantastic improvement from the first game. Despite its low points, the game is consistently exciting due to the simple yet infinitely enjoyable jump-and-shoot gameplay. Add onto that the excellent music and the nice graphics and you've got one of the best games on the NES and one of the standout titles of the 8-bit era.

Specific stuff:
- I played on Difficult.
- I found all the robot masters to be really fun to fight, especially crash man and metal man with just the buster.
- The laser section in Quick Man's stage is difficult to get down, but I found it fun. I was able to do it without Flash Man's time stop, but I like that it's an option, as you can choose to attempt the section without it so you can have the weapon for the boss, or you can use it there and take on Quick Man without the time stop weakness. I initially didn't like that you couldn't stop the time stop yourself, but I think it works really well for this section.
- Not a fan of the end section for Crash Man, but that's mostly because I didn't have Wood Man's Leaf Shield, so it just kinda felt unfair without it. I can respect making a section that's centered more around a certain ability as it allows for a more rounded use of weapons, but I wish it weren't so troublesome without the Leaf Shield.
- The weapons are pretty great. I found plenty of use for all of them throughout my playthrough. Metal Blade is extremely overpowered, but that never bothered me, since I have the option to just not use it all the time. Either way, that overpowered-ness makes it fun to use.
- I don't like the Yoku Block section in Heat Man's stage at all. Thankfully, smart players can just skip it if they got Item 2, which I find to be very great. Awarding players for thinking ahead like that is pretty awesome.
- The first three Willy stages are pretty wonderful. I especially like the first one because I was able to use a wide array of my weapons to get through it.
- Willy stage 4 is pretty horrible. I initially thought the stage was fine until I got to the boss and got my ass kicked. After using up all my Crash Bombs I had to grind for around 10 minutes just to get my Item 1 and Crash Bombs replenished for the run back. I think it's horrible that you have so little room to mess up. I understand wanting to add a puzzle boss, but I think this is just way too punishing. It would have been better if you didn't have to use the Crash Bombs on the enemy itself. Despite my complaint, I think it's nice that the walls you've blown up at least stay that way when you come back.
- I had trouble with the Willy Machine, but after a couple of runthroughs, I managed to get through it just fine by using crash bombs on the final stage and some metal blades if that ran out.
- I love everything about the final stage, the final boss, and the ending.

Reviewed on May 31, 2023


Comments