At first, I was pleasantly surprised with the quality of Lords of the Fallen. I loved the concept of the lamp, and the combat felt decent. I liked how sprinting was on L3, I liked the way you cast spells without the need to swap weapons.
The first boss was also a great introduction, the telegraphs were on point, and I had fun in general. After about 7(?) hours I beat the second major boss and I got back into the Soulsborne mood for good. This is where things took a turn for the worst.
I decided to boot up my old Elden Ring save to finish my playthrough. After coming back to Lords of the Fallen I noticed all the things I missed before.
My main gripes are:
- Combat feels a bit floaty, this is much more noticeable if you've played any Souls game recently.
- The enemy placements at times are very bad, and the fact that enemies keep randomly spawning inside the Umbral realm make exploration a chore.
It's worth noting that I haven't experienced any of the bugs or crashes people are reporting, so I can't comment on that.
I shelved it for now, but I might return in the future.
The first boss was also a great introduction, the telegraphs were on point, and I had fun in general. After about 7(?) hours I beat the second major boss and I got back into the Soulsborne mood for good. This is where things took a turn for the worst.
I decided to boot up my old Elden Ring save to finish my playthrough. After coming back to Lords of the Fallen I noticed all the things I missed before.
My main gripes are:
- Combat feels a bit floaty, this is much more noticeable if you've played any Souls game recently.
- The enemy placements at times are very bad, and the fact that enemies keep randomly spawning inside the Umbral realm make exploration a chore.
It's worth noting that I haven't experienced any of the bugs or crashes people are reporting, so I can't comment on that.
I shelved it for now, but I might return in the future.