Adorable when looking at the technological front, i find the climbing mechanic amusing for it's age. It's a snappy platformer, groovy for a prototype 3D beat-em-up bonanza, comic-book apparitions abound of softhearted cheese. I'll find inmense joy of web-swinging in whatever language, be as it may "semi-open world" panning-camera obstacle courses and tricky camera angles to cloud anxiously your ziplining compass. Carnage's chase sequence had me fearing for my goddamn life and still does.