I haven't played the multiplayer, but man, that was one video games as hell campaign! That was up there with VALVe games in terms of quality campaign, even disregarding them using the Source engine (which they made look great btw).

The relationship between BT and Cooper was fun (I remember their names! That just shows how much I like them). I like how the game let me choose what to say during each conversation, giving me some creative control on what kind of player character Cooper is. I also appreciate Cooper keeping quiet during pretty much all other times, so I never got tired of him (his silence could seem weird to someone picking the snarky options everytime he talks. Oh well).

I knew I would enjoy playing as the Pilot, with the wallrunning and sliding being fun to string together (and allowing for interesting platforming for a shooter), but add the temporary cloak ability I didn't even know about, and suddently stealth fits right in with this action game. And the environments you platform in are all distinct, with unique mechanics and visuals. I might forget a place or two, but I'm not going to confuse them for each other. I thought being the Titan would be less fun, but the shear power you have when in the Titan makes it feel like a fair trade-off. Even then, it has a slide-boost move that makes it feel like... idk, gotta ask mecha-game fans if they like Titanfall 2.

My only gripe is that the ending doesn't feel very conclusive. The final platform sequence is cool, but the final boss wasn't the guy we were made to hate through the whole game. It's not exactly a cliffhanger, but it does feel like there's still unfinished business. For now, I just have to hope that, someday, Titanfall 3 drops.

Reviewed on Jun 03, 2021


Comments