I may be one of the few people who actually enjoys the Ubisoft formula (I actually LIKED Far Cry's towers!), but even this game can be a bit much. The gameplay itself emulates Far Cry but with enemies who are either 4 feet smaller than you or in mech suits, so it's of good quality. The world for this game is easily one of the best looking games I've ever seen, and the amount of imagination and love poured into both fern and fauna is astonishing. What really hurts this game is it's open world exploration loop. While you no longer need to climb towers or anything else to arbitrarily reveal nearby landmarks, anything that you CAN find in the world struggles to be interesting. No interesting quest lines, no secret easter eggs, and no major sense of variety.

The repetition cannot be overstated. You will find either a plant you tap to receive skill points, a plant you tap to give you a (very) small permanent health boost, or do a small twirl of your looking joystick to fix an object. While there are some exceptions, such as the memory painting activities and the totem scavenger hunts, these are absolutely overwhelmed by the sheer number of other repetitive functions.

The writing itself also struggles to be particularly interesting with very flat characters and unremarkable dialogue. Some credit has to be given to the player VOs, as they absolutely sell the joy, terror, and surprise you will put them through in the 30-60 hours it takes to beat this game. They'll even emit an audible "Ow!" when you bonk your head against an object above you! Unfortunately, almost nothing notable happens outside the already mostly ho-hum main campaign. My only other exception is the final level, which actually manages to live up to it's expectations and deliver a memorable conclusion to the game. If only it didn't take dozens upon dozens of hours doing boring fetch quests and touching plants to get there.

Reviewed on Mar 08, 2024


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