You ever wondered about whether there was a game that used every single feature of the Wii U? No? Well ok then.

This is entirely a puzzle game that will ask you to change your gaze between the Wii U gamepad and the TV constantly, to mostly decent effect. The designers were smart in making this an entirely non-action affair as it would've been very messy, but considering the relaxed pace of the game checking the gamepad to fix some settings and "testing" them on the field actually is very natural.

Another clever thing is how the gamepad is used to simulate being in an actual spaceship, with its own OS and interface. There was clearly tons of attention to detail put into the "immersive" aspect of the game, which also continues in its storytelling. While light, it actually is fairly interesting, and any piece of media that starts with a satirical fake ad is always awesome in my book.

What isn't so awesome is this game after all the luster wears off. After a while there's a sense of repetition that starts setting in, because while the obstacles to overcome technically change fairly frequently, all you're doing still boils down to checking your current stats, tuning them for the current situation, and proceeding if you tuned the ship correctly. This is a game that actually gets easier the more you play it, because there's no real curveball thrown at the player after the first 30 minutes.

When it comes down to it, Affordable Space Adventures is an interesting puzzle game that is solid enough. If you're still interested in the Wii U and its gimmicks this game is very much recommended, as it's one of the only products of its kind to use literally everything from the touchscreen, to the double screen aspect, to even Miiverse. I just wish this game had more meat and less potatoes, to make a cringey food analogy.

Reviewed on Dec 18, 2020


1 Comment


3 years ago

I seriously don't understand what the comments thought was so wrong with this write up. I have taken a contemporary piece of culture, one that exists as part of a genre founded within social critique, and applied it to a wider cultural dialectic. The historiography of critique has done this for hundreds of years.

Is thoughtful, if admittedly earnest, writing not welcome on a site which centres around game critique? Or are some of the words too long and you got angry you couldn't understand the thread? Either way, it is the video-game community after all, a cesspit of banal individuals trying to find some amalgamate form of ecclesiastical impedimenta within mass consumer products.

To the person who said my conclusion was simpering and pious, you might want to check again. Just because I think the game is very good, I am likewise saying the release of Cyberpunk represents all that is wrong with western modernity and exists as a representative spectacle for the masses, nothing more. I don't know what else could be more broadly pointed.