I don't go for this casual of a game super often (my only other real point of reference is Diner Dash), but I got it in a pack, and it was 2020.

It was all right. Like Diner Dash and its descendants, the mode of the game seems to be ordering and manangement. Being able to queue up quite a few moves and cancel them as needed lends itself to a decent rhythm, though there's a bit of unpredictability with things like crows, bugs, and fruit rot. It's nice that the option to ward off crows (by... slapping them?) is an unrelated input from the growing/harvesting queue, but you really do need to either be on your toes or willing to drop everything to handle bugs/rot.

I know having different customer "archetypes", and leaning on stock stereotypes, is pretty standard for this type of game - Grannies are slow, kids are impatient, etc. It is kinda weird that one of the archetypes here is just "Inuit".

Reviewed on Oct 19, 2023


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