Kind of a lost gem from the Virtual Boy! Basically a puzzle shmup, where you're navigating different tiers of mazes, solving lock-and-key puzzles with increasingly more complex enemies the further down you go. The visual perspective makes for (what I'd imagine would be) a fun use of the Virtual Boy's 3D effect. It's bite-sized, which makes it both smartly-designed for the system and a great candidate for a mobile port. A little surprised SEGA hasn't gone for it, honestly.

Given what Shin Megami Tensei has become, it's funny to think that this was the series' introduction in the west. The western marketing makes it pretty unrecognizeable, much as I like the creepy monster designs for the three Jacks in the key art in a vacuum. But in-game, the Jacks, Pixie, and the enemies are clearly the series regular demons you know if you've played any of the SMTs/Personas (well, mostly; Jack Skelton never really caught on). Sort of funny to have this cutesy Halloweeny story end with the Jacks taking one of the SMT regular big bads. I guess it's a bit like one of the scariest dudes in all of Castlevania coming from Kid Dracula?

Reviewed on Oct 19, 2023


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