Cute little nonagram game! It's pretty straightforward, divvying its puzzles into 'Normal' and 'Big', with the latter being a series of puzzles that each form a small part of a larger pixel art image. There are 24 total 'Big' puzzles, each one consisting of up to 100 smaller puzzles, so you're going to be here a while if you go for 100% completion. I actually did find it quite worthwhile to do so - there's a simple but nice little story that's slowly revealed through the 'Big' puzzles, and 100% completion rewards the player for seeing it through. Very nice little diversion.

I really only have this and Mario's Super Picross as reference for nonagrams, so I don't really know what sort of things are endemic to the genre. I must admit that I had some issues with this that I didn't have with Super Picross. A lot of the 'Normal' puzzles are variations on a theme - there are probably a dozen or so different types of flowers, for example. This sort of works thematically given the game's motif of a lunar garden, but I did fall into a cadence with each set of Normal puzzles, waiting for the inevitable one the game simply labeled 'flower'. There are some translation issues as well - nothing serious, the narrative's intent comes through clearly enough, but you can tell English isn't the primary language for the writer.

The main things I did have issues with were positioning and repetition. There's an odd choice made with some of the pictures in some of the 'Normal' puzzles where the image is not lined up down the middle, mostly as a consequence of putting a picture with an even-numbered pixel width in an odd-numbered pixel grid, or vice-versa. A big thing I fell into with Super Picross was pattern recognition with symetric graphics, so this uneven positioning throws things off a bit. Meanwhile, there are a LOT of repeated shapes in the 'Big' puzzles, mostly down to the use of background elements like stars that you repeatedly have to carve out. I was initially on-board with this - like I said, pattern recognition was one of my main tools in my last nonagram game - but the game does this trick SO many times that it starts to remove the challenge and visual artistry behind it. I should think that creating a compelling collage-type puzzle in the context of a nonagram is very difficult, and falling on something like putting hundreds of stars for the player to fill out over thousands of individual puzzles is a necessity - but I wouldn't have minded more variation to keep things interesting. I think I'm making a mountain out of a molehill, but it did get pretty distracting by the end.

But like I said, it is worth playing to 100% completion. Just take your time with this one and don't rush it if you don't wanna.

Reviewed on Dec 22, 2023


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