I'm not a huge Borderlands fan, but I've played a couple of the games (besides this, I've played 1 and about half of 2). Accordingly, I don't know if this is an accurate read on the full series or just a consequence of how I've approached the series when I admit that I don't think Borderlands is compelling when strictly viewed as a series of FPSes.

Yes, there are a characteristic lot of guns, the game using a system for modular loot generation that lets it create literally billions of guns. Yes, many of these guns have pretty out-there effects. Yes, each class of character has a couple unique skills that make the experience of playing them different. Yes, the skill trees further embellish each character's whole thing, allowing for individual expression. Yes, sometimes guns will let you shoot things that you do not typically expect to come out of guns, and that never gets old.

...but, like, I'm never playing Borderlands because I find the mechanics interesting. I never look to Borderlands as a mechanically rich experience, one that teases out things you can do with guns. I never feel like I'm playing a transcendent video game with Borderlands. Gunplay is a means to an end, nothing more.

Nah, the draw for Borderlands as a series is its scenario writing and characters, and (starting with 2, maybe 1's DLC) the series does quite well at this. I skipped quite a few games, jumping from 2 to Tiny Tina's Wonderlands, so I'm sure I missed the natural progression, but holy moly is the writing in Tiny Tina great fun.

Borderlands by its nature plays a lot with absurdist worldbuilding and design, so playing out a story-within-a-story almost entirely unmoors the shackles that held the writing back. You need to have some tabletop familiarity to get some of the satire, as well as be tuned in to some of the pop culture it's referencing (bold choice, having a Monkey Island parody where Guybrush and LeChuck are lovers) - but it's SO patently silly and well-executed that even specific tabletop gaming grievances work just as character bits.

It's such a great framing device, too. Tiny Tina makes for a fun, hyperactive game master, with the cadence of the world changing to match whatever she feels like doing. Ashly Burch is a treat as always, really someone who gets into her characters' heads no matter who they are. Frette and Valentine make for fun other players, relegated to being mission control advisors because the former is too much of a metagaming munchkin and the latter doesn't know how to play. A ton of the moment-to-moment fun comes from Frette and Valentine trying to interpret Tiny Tina's offers, and it makes for such a fun alternative to having just a voice in a can monologuing to you the whole game.

But the real star of the show for my money is the Dragon Lord. Without getting into too many spoilers - this is exactly the type of character I love. His fight is kind of nothing, especially with a team of four players, but his writing and presence? Top notch.

At the end of the game, just before the credits, there's a little dedication explaining that the game was made as the team's lockdown project. How connectivity in face of a global pandemic was the most important thing the team had to keep going, and how tabletop gaming is a way to foster and preserve those connections. I think this explains a lot about the game (for one, the setup of Frette/Valentine/the Player being stuck in Tina's cave for an indefinite period of time) and about the overall sense of sentimentality to the game.

Borderlands isn't really what I think of as a "feel good" series, but... I dunno. There's something sweet about this game in particular that makes me walk away with the warm fuzzies.

Reviewed on Mar 20, 2024


3 Comments


1 month ago

While I dont necessarily disagree with the sentiment, it feels like a very risky statement to say "borderlands main draw is its writing and characters" while having skipped over what appears to be 50% or more of the body of work. I would be skeptical of how you could know that if your basis is Borderlands 1 (almost no writing or characters, or not representative of the rest of the series at least) and only part of Borderlands 2.

Especially when this dismisses what Borderlands gameplay consists of at high level play, where the perks do more complicated things, this feels a lil bit like counting the chickens before they hatched.

1 month ago

@_YALP - Absolutely a fair point! I've got no illusions that I'm missing a lot of the actual sauce to what makes Borderlands such a fun franchise, knowing it's one of those series where people say it doesn't really start until 2. I'm also not one to mess around with postgames in general, so if it's one of those where the real mechanical intrigue starts after credits roll, I'm missing out on that, too. I think it was important for me to open with that to express that I'm by no means an expert and that this represented my set of biases and expectations leading into and running through the game - so, by all means, take my read on the series overall with a grain of salt.

1 month ago

Hey Im all for risky statements, Im the king of risky statements. All Im saying is a bit of caution, by way of I guess slightly implying the writing sometimes becomes a problem in the later entries.

But, I 100% believe Wonderlands probably is a delight on that front, unshackled as it were by a serious premise